Terminal Reverence
Sunday, 11 March 2012
Wednesday, 8 February 2012
Camera Button
A camera turn function has been integrated that allows the user to switch between one of eight different camera angles, which can be animated between, by cycling through in order. This is done by clicking an on-screen button.
First-Person Stationary Scenes
One of several new additions is that an icon can appear when hovering over a object you can interact with.
The discovery that the camera can be animated so that stationary scenes can be made.
The discovery that the camera can be animated so that stationary scenes can be made.
Monday, 6 February 2012
Grab & Shoot
This video combines three functions together - the automatic respawn (though falling through the stage isn't possible anymore), the ability to drag objects, and a firing function that shoots a white ball from the player's chest towards objects.
This function obviously isn't going to be used in the game, but its creation served to further embellish upon Matt Jonas' knowledge and understanding of coding for the Unity platform.
This project can be downloaded and run on Windows XP, Vista and 7. Download this file (7.2MB), unzip the files within, then double click on the executable file (exe) to run the game. To drag objects, click and drag when the camera is centred over the object. To fire a shot, press Control (CTRL).
To fix the bug where Left Click also fires a shot, adjust the controls for "Fire1" in the Controls section of the loader (the window that pops up before you load the game).
This function obviously isn't going to be used in the game, but its creation served to further embellish upon Matt Jonas' knowledge and understanding of coding for the Unity platform.
This project can be downloaded and run on Windows XP, Vista and 7. Download this file (7.2MB), unzip the files within, then double click on the executable file (exe) to run the game. To drag objects, click and drag when the camera is centred over the object. To fire a shot, press Control (CTRL).
To fix the bug where Left Click also fires a shot, adjust the controls for "Fire1" in the Controls section of the loader (the window that pops up before you load the game).
Grabbing Objects
Matt Jonas attempted to write some code to enable object dragging within the game, however, an example of such code already exists and can be tweaked to the developer's satisfaction. This is a video showing the implementation of this code, which allows the player to interact with and drag in-game objects.
This could be used for moving a box out of the way of a door, ripping a painting off a wall to reveal a safe, or blowing sand away to reveal a hidden message. It could also be used as a fun game mechanic that rewards players who have the initiative to look around and interact with objects.
This scene also contains the respawn function, as previously integrated.
This could be used for moving a box out of the way of a door, ripping a painting off a wall to reveal a safe, or blowing sand away to reveal a hidden message. It could also be used as a fun game mechanic that rewards players who have the initiative to look around and interact with objects.
This scene also contains the respawn function, as previously integrated.
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