Thursday, 19 January 2012

Bus Scene

Matt Ball modeled the bus interior scene. A brown leather texture for the bus seats was created by Matt Jonas using Mudbox 2012. This scene is likely to appear only during a video sequence, so the textures were created at double the resolution of those intended for during gameplay.


Here is a render of the bus scene before windows were added to the bus.


We took some video footage filmed against the greenscreen in the Production Studio, and made a textured plane in the 3D environment. We placed a single frame from the video and used it to decide which camera angle suited the best. We then rendered out two test images of this concept.


Although only a test of our environment using a quick workaround, this test has shown us not only that our idea will be viable, but also that it shouldn't be too hard to do.

Matt Jonas rendered different layers, and quickly created a video mock up of how the scene may look when finished.

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