Thursday, 19 January 2012

Tests using the Unity Engine

This is footage from the first test importing objects into the Unity game engine. One of the most astonishing things concerning Unity is the native support of Maya *.mb files. Instead of having to export your files into a specific format (Unreal Engine, Source Engine) you can drag-and-drop your files directly into your project.


In the first video, Matt Jonas imported the objects directly into the Unity engine.


Matt Jonas applied walls and lighting to the scene. As an engine, Unity is much more suited to games set in a large environment. However, in this video, it is clear that the engine will support small areas just as easily and efficiently.

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